Learning to Jump from Pixels
Gabriel B. Margolis, Tao Chen, Kartik Paigwar, Xiang Fu, Donghyun Kim,, Sangbae Kim, Pulkit Agrawal

TL;DR
This paper introduces Depth-based Impulse Control (DIC), a novel approach enabling quadruped robots to perform agile, visually-guided jumps over discontinuous terrains, combining model-free learning with model-based optimization for real-time control.
Contribution
The paper presents DIC, a new method that integrates model-free learning with explicit force optimization for agile locomotion on complex terrains.
Findings
DIC enables robust jumping over obstacles in simulation.
DIC successfully transfers to real-world quadruped robots.
The approach improves agility and terrain awareness in robotic locomotion.
Abstract
Today's robotic quadruped systems can robustly walk over a diverse range of rough but continuous terrains, where the terrain elevation varies gradually. Locomotion on discontinuous terrains, such as those with gaps or obstacles, presents a complementary set of challenges. In discontinuous settings, it becomes necessary to plan ahead using visual inputs and to execute agile behaviors beyond robust walking, such as jumps. Such dynamic motion results in significant motion of onboard sensors, which introduces a new set of challenges for real-time visual processing. The requirement for agility and terrain awareness in this setting reinforces the need for robust control. We present Depth-based Impulse Control (DIC), a method for synthesizing highly agile visually-guided locomotion behaviors. DIC affords the flexibility of model-free learning but regularizes behavior through explicit…
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Taxonomy
TopicsRobotic Locomotion and Control · Prosthetics and Rehabilitation Robotics · Robot Manipulation and Learning
