An Adaptable Approach to Learn Realistic Legged Locomotion without Examples
Daniel Ordonez-Apraez, Antonio Agudo, Francesc Moreno-Noguer, Mario, Martin

TL;DR
This paper introduces a flexible reinforcement learning-based method guided by a simple model to generate realistic, energy-efficient legged locomotion across different robot morphologies without relying on motion capture or strict constraints.
Contribution
It presents a generic, adaptable approach that uses a spring-loaded inverted pendulum model to guide RL in learning natural locomotion for various robot sizes and types.
Findings
Successfully generated realistic gaits for bipedal and quadrupedal robots
Achieved energy-efficient locomotion without motion capture or strict kinematic constraints
Applicable to different robot morphologies and control architectures
Abstract
Learning controllers that reproduce legged locomotion in nature has been a long-time goal in robotics and computer graphics. While yielding promising results, recent approaches are not yet flexible enough to be applicable to legged systems of different morphologies. This is partly because they often rely on precise motion capture references or elaborate learning environments that ensure the naturality of the emergent locomotion gaits but prevent generalization. This work proposes a generic approach for ensuring realism in locomotion by guiding the learning process with the spring-loaded inverted pendulum model as a reference. Leveraging on the exploration capacities of Reinforcement Learning (RL), we learn a control policy that fills in the information gap between the template model and full-body dynamics required to maintain stable and periodic locomotion. The proposed approach can be…
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Taxonomy
TopicsRobotic Locomotion and Control · Reinforcement Learning in Robotics · Robot Manipulation and Learning
