GPU based GMM segmentation of kinect data
Abdenour Amamra, Tarek Mouats, Nabil Aouf

TL;DR
This paper introduces a GPU-accelerated Gaussian Mixture Model method for real-time segmentation of RGBD data from Kinect, effectively handling illumination changes, shadows, and reflections with high accuracy.
Contribution
It presents a novel GPU-based GMM segmentation approach that fuses color and depth data for improved foreground detection in real-time.
Findings
Operates at 30fps, matching sensor frame rate
Robust against illumination changes, shadows, reflections
Effective fusion of color and depth streams
Abstract
This paper presents a novel approach for background/foreground segmentation of RGBD data with the Gaussian Mixture Models (GMM). We first start by the background subtraction from the colour and depth images separately. The foregrounds resulting from both streams are then fused for a more accurate detection. Our segmentation solution is implemented on the GPU. Thus, it works at the full frame rate of the sensor (30fps). Test results show its robustness against illumination change, shadows and reflections.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
MethodsTest
