Heterogeneous Effects of Software Patches in a Multiplayer Online Battle Arena Game
Yuzi He, Christopher Tran, Julie Jiang, Keith Burghardt, Emilio, Ferrara, Elena Zheleva, Kristina Lerman

TL;DR
This paper uses causal inference to analyze how software patches in League of Legends differently affect players based on skill level and break duration, revealing increased skill gaps and the importance of breaks.
Contribution
It introduces a causal inference approach to measure heterogeneous effects of game patches on player performance and game balance in online multiplayer games.
Findings
Game patches increase skill gaps between players.
Longer breaks between games improve post-patch performance.
Heterogeneous effects depend on player skill and break duration.
Abstract
The popularity of online gaming has grown dramatically, driven in part by streaming and the billion-dollar e-sports industry. Online games regularly update their software to fix bugs, add functionality that improve the game's look and feel, and change the game mechanics to keep the games fun and challenging. An open question, however, is the impact of these changes on player performance and game balance, as well as how players adapt to these sudden changes. To address these questions, we use causal inference to measure the impact of software patches to League of Legends, a popular team-based multiplayer online game. We show that game patches have substantially different impacts on players depending on their skill level and whether they take breaks between games. We find that the gap between good and bad players increases after a patch, despite efforts to make gameplay more equal.…
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