Token Games and History-Deterministic Quantitative-Automata
Udi Boker, Karoliina Lehtinen

TL;DR
This paper extends token game techniques to analyze history-determinism in quantitative automata, providing efficient decision procedures for various classes of automata on finite and infinite words.
Contribution
It introduces token game characterizations for quantitative automata's HDness, enabling polynomial and quasipolynomial decision algorithms for multiple automata types.
Findings
1-token games characterize HDness for finite and certain infinite automata.
2-token games characterize HDness for LimInf, LimSup, and Sup automata.
Decidability results include PTime, NP∩co-NP, quasipolynomial, and exponential algorithms.
Abstract
A nondeterministic automaton is history-deterministic if its nondeterminism can be resolved by only considering the prefix of the word read so far. Due to their good compositional properties, history-deterministic automata are useful in solving games and synthesis problems. Deciding whether a given nondeterministic automaton is history-deterministic (the HDness problem) is generally a difficult task, which can involve an exponential procedure, or even be undecidable, as is the case for example with pushdown automata. Token games provide a PTime solution to the HDness problem of B\"uchi and coB\"uchi automata, and it is conjectured that 2-token games characterise HDness for all -regular automata. We extend token games to the quantitative setting and analyse their potential to help deciding HDness of quantitative automata. In particular, we show that 1-token games characterise…
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Taxonomy
TopicsFormal Methods in Verification · Logic, programming, and type systems · Software Engineering Research
