
TL;DR
This paper models the exchange of easily transferable durable goods, aiming to develop efficient, strategyproof mechanisms that maximize item allocation, while analyzing the inherent tradeoffs and impossibility results in such systems.
Contribution
It introduces a novel model for trading durable goods with dynamic supply and demand, and explores the design of mechanisms balancing efficiency, strategyproofness, and computational feasibility.
Findings
No mechanism can satisfy all three properties simultaneously.
Provides approximation algorithms for tradeoff management.
Establishes impossibility results for certain mechanism properties.
Abstract
We consider trading indivisible and easily transferable \emph{durable goods}, which are goods that an agent can receive, use, and trade again for a different good. This is often the case with books that can be read and later exchanged for unread ones. Other examples of such easily transferable durable goods include puzzles, video games and baby clothes. We introduce a model for the exchange of easily transferable durable goods. In our model, each agent owns a set of items and demands a different set of items. An agent is interested in receiving as many items as possible from his demand set. We consider mechanisms that exchange items in cycles in which each participating agent receives an item that he demands and gives an item that he owns. We aim to develop mechanisms that have the following properties: they are \emph{efficient}, in the sense that they maximize the total number of…
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