Generative Adversarial Networks for Non-Raytraced Global Illumination on Older GPU Hardware
Jared Harris-Dewey, Richard Klein

TL;DR
This paper explores using GANs, specifically Pix2Pix, to generate high-quality global illumination images on older GPUs, offering a faster alternative to ray tracing with comparable visual quality.
Contribution
It demonstrates that GANs can effectively produce ray-traced quality images for global illumination on less powerful hardware, with detailed hyper-parameter settings and methodology.
Findings
GAN-generated images match ray-traced quality
Significant reduction in rendering time
Applicable to older GPU hardware
Abstract
We give an overview of the different rendering methods and we demonstrate that the use of a Generative Adversarial Networks (GAN) for Global Illumination (GI) gives a superior quality rendered image to that of a rasterisations image. We utilise the Pix2Pix architecture and specify the hyper-parameters and methodology used to mimic ray-traced images from a set of input features. We also demonstrate that the GANs quality is comparable to the quality of the ray-traced images, but is able to produce the image, at a fraction of the time.
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · Remote Sensing and LiDAR Applications
Methods*Communicated@Fast*How Do I Communicate to Expedia? · PatchGAN · HuMan(Expedia)||How do I get a human at Expedia? · Concatenated Skip Connection · Sigmoid Activation · Batch Normalization · Convolution · Dropout · Pix2Pix
