Morlet wavelet transform using attenuated sliding Fourier transform and kernel integral for graphic processing unit
Yukihiko Yamashita, Toru Wakahara

TL;DR
This paper introduces GPU-accelerated algorithms for Morlet wavelet transforms using attenuated sliding Fourier transform and kernel integrals, significantly reducing computation time especially for large smoothing sizes.
Contribution
It proposes novel GPU-based calculation methods for Morlet wavelet transforms that drastically improve computational efficiency over traditional approaches.
Findings
Calculation time is independent of data size when using GPU with sufficient cores.
The proposed method is over 400 times faster than conventional methods for large data and smoothing parameters.
Experimental results demonstrate the effectiveness of the GPU-accelerated algorithms.
Abstract
Morlet or Gabor wavelet transforms as well as Gaussian smoothing, are widely used in signal processing and image processing. However, the computational complexity of their direct calculations is proportional not only to the number of data points in a signal but also to the smoothing size, which is the standard deviation in the Gaussian function in their transform functions. Thus, when the standard deviation is large, its considerable computation time diminishes the advantages of aforementioned transforms. Therefore, it is important to formulate an algorithm to reduce the calculation time of the transformations. In this paper, we first review calculation methods of Gaussian smoothing by using the sliding Fourier transform (SFT) and our proposed attenuated SFT (ASFT) \cite{YamashitaICPR2020}. Based on these methods, we propose two types of calculation methods for Morlet wavelet…
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Taxonomy
TopicsImage and Signal Denoising Methods · Advanced Image Fusion Techniques · Medical Image Segmentation Techniques
