Voting algorithms for unique games on complete graphs
Antoine M\'eot, Arnaud de Mesmay, Moritz M\"uhlenthaler and, Alantha Newman

TL;DR
This paper introduces a robust, combinatorial voting algorithm for Min-Unique-Games on complete graphs that achieves near-optimal solutions efficiently and simplifies previous approaches, also establishing NP-hardness results.
Contribution
The paper presents a new voting-based approximation algorithm for Min-Unique-Games with a provably small loss function and improved runtime, along with NP-hardness proofs for the problem.
Findings
Algorithm achieves $(1 - f(\epsilon))$-approximation with $f(\epsilon) o 0$ as $\epsilon o 0$
Runtime is $O(qn^3)$, reducible to $O(qn^2)$ with randomized implementation
Provides a simpler PTAS for Min-Unique-Games on complete graphs
Abstract
An approximation algorithm for a constraint satisfaction problem is called robust if it outputs an assignment satisfying a -fraction of the constraints on any -satisfiable instance, where the loss function is such that as . Moreover, the runtime of a robust algorithm should not depend in any way on . In this paper, we present such an algorithm for Min-Unique-Games on complete graphs with labels. Specifically, the loss function is , where is a constant depending on such that . The runtime of our algorithm is (with no dependence on ) and can run in time using a randomized implementation with a slightly larger constant .…
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Taxonomy
TopicsComplexity and Algorithms in Graphs · Advanced Graph Theory Research · Constraint Satisfaction and Optimization
