TL;DR
This paper introduces new methods for handling concurrency in Behavior Trees, improving their predictability and performance in autonomous agents, validated through simulations and real-world robot experiments.
Contribution
It proposes two new BT nodes to address concurrency issues and introduces measures to evaluate execution performance, with open-source implementation.
Findings
New BT nodes improve concurrency handling
Performance measures show impact of design choices
Validated on both simulated and real robots
Abstract
This paper addresses the concurrency issues affecting Behavior Trees (BTs), a popular tool to model the behaviors of autonomous agents in the video game and the robotics industry. BT designers can easily build complex behaviors composing simpler ones, which represents a key advantage of BTs. The parallel composition of BTs expresses a way to combine concurrent behaviors that has high potential, since composing pre-existing BTs in parallel results easier than composing in parallel classical control architectures, as finite state machines or teleo-reactive programs. However, BT designers rarely use such composition due to the underlying concurrency problems similar to the ones faced in concurrent programming. As a result, the parallel composition, despite its potential, finds application only in the composition of simple behaviors or where the designer can guarantee the absence of…
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