Measuring the Non-Transitivity in Chess
Ricky Sanjaya, Jun Wang, Yaodong Yang

TL;DR
This study analyzes the non-transitivity in Chess strategies using extensive human match data, revealing a spinning top geometry in strategy space and its impact on player progress and AI training.
Contribution
It provides the first large-scale empirical quantification of non-transitivity in real-world Chess strategies, linking it to player rating progression and AI training methods.
Findings
Chess strategy space exhibits a spinning top geometry.
Higher non-transitivity correlates with slower rating progress.
Diverse populations improve AI training effectiveness.
Abstract
It has long been believed that Chess is the \emph{Drosophila} of Artificial Intelligence (AI). Studying Chess can productively provide valid knowledge about complex systems. Although remarkable progress has been made on solving Chess, the geometrical landscape of Chess in the strategy space is still mysterious. Judging on AI-generated strategies, researchers hypothesised that the strategy space of Chess possesses a spinning top geometry, with the upright axis representing the \emph{transitive} dimension (e.g., A beats B, B beats C, A beats C), and the radial axis representing the \emph{non-transitive} dimension (e.g., A beats B, B beats C, C beats A). However, it is unclear whether such a hypothesis holds for real-world strategies. In this paper, we quantify the non-transitivity in Chess through real-world data from human players. Specifically, we performed two ways of non-transitivity…
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Taxonomy
TopicsSports Analytics and Performance · Artificial Intelligence in Games · Data Visualization and Analytics
