On games and simulators as a platform for development of artificial intelligence for command and control
Vinicius G. Goecks, Nicholas Waytowich, Derrik E. Asher, Song Jun, Park, Mark Mittrick, John Richardson, Manuel Vindiola, Anne Logie, Mark, Dennison, Theron Trout, Priya Narayanan, Alexander Kott

TL;DR
This paper explores how games and simulators serve as platforms for developing AI in command and control scenarios, highlighting their relevance to military applications and future technological integrations.
Contribution
It reviews past and current efforts in adapting gaming AI and simulators for military simulations and discusses future prospects with virtual reality and visual augmentation.
Findings
Games support complex multi-agent AI development
Simulators bridge gaming and military applications
Virtual reality enhances human-machine interfaces
Abstract
Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces. These characteristics have attracted the artificial intelligence (AI) community by supporting development of algorithms with complex benchmarks and the capability to rapidly iterate over new ideas. The success of artificial intelligence algorithms in real-time strategy games such as StarCraft II have also attracted the attention of the military research community aiming to explore similar techniques in military counterpart scenarios. Aiming to bridge the connection between games and military applications, this work discusses past and current efforts on how games and…
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Taxonomy
TopicsSimulation Techniques and Applications
