A guided journey through non-interactive automatic story generation
Luis Miguel Botelho

TL;DR
This survey reviews non-interactive computational story generation methods, analyzing their approaches, contributions, and challenges, and suggests future research directions to enhance story quality and creativity.
Contribution
It provides a comprehensive overview of existing models and techniques in non-interactive story generation and identifies key areas for future research to improve story quality and creativity.
Findings
Different technological approaches have varying strengths and limitations.
Current models often lack comprehensive knowledge and creativity frameworks.
Future research should focus on autonomous idea generation and creativity criteria design.
Abstract
We present a literature survey on non-interactive computational story generation. The article starts with the presentation of requirements for creative systems, three types of models of creativity (computational, socio-cultural, and individual), and models of human creative writing. Then it reviews each class of story generation approach depending on the used technology: story-schemas, analogy, rules, planning, evolutionary algorithms, implicit knowledge learning, and explicit knowledge learning. Before the concluding section, the article analyses the contributions of the reviewed work to improve the quality of the generated stories. This analysis addresses the description of the story characters, the use of narrative knowledge including about character believability, and the possible lack of more comprehensive or more detailed knowledge or creativity models. Finally, the article…
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Taxonomy
TopicsArtificial Intelligence in Games · Educational Games and Gamification · Topic Modeling
