An Invariance Principle for the Multi-slice, with Applications
Mark Braverman, Subhash Khot, Noam Lifshitz, Dor Minzer

TL;DR
This paper establishes an invariance principle for low-degree functions over the multi-slice, enabling new hardness results, probabilistic bounds, and applications in extremal combinatorics, extending classical analysis tools to structured discrete spaces.
Contribution
It introduces a novel invariance principle for the multi-slice, answering a key open question and enabling diverse applications in computational hardness and combinatorics.
Findings
Proves an invariance principle for low-degree functions over the multi-slice.
Derives NP-hardness results for certain CSPs and graph problems assuming the Rich 2-to-1 Games Conjecture.
Provides Gaussian bounds analogues for the multi-slice, facilitating extremal combinatorics applications.
Abstract
Given an alphabet size thought of as a constant, and whose entries sum of up , the -multi-slice is the set of vectors in which each symbol appears precisely times. We show an invariance principle for low-degree functions over the multi-slice, to functions over the product space in which . This answers a question raised by Filmus et al. As applications of the invariance principle, we show: 1. An analogue of the "dictatorship test implies computational hardness" paradigm for problems with perfect completeness, for a certain class of dictatorship tests. Our computational hardness is proved assuming a recent strengthening of the Unique-Games Conjecture, called the Rich -to- Games Conjecture. Using this analogue, we show that assuming the Rich -to- Games…
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Taxonomy
Topicssemigroups and automata theory · Machine Learning and Algorithms · Complexity and Algorithms in Graphs
