Distributed continuous-time strategy-updating rules for noncooperative games with discrete-time communication
Xin Cai, Feng Xiao, Bo Wei, Fang Fang

TL;DR
This paper introduces discrete-time communication schemes for continuous-time strategy-updating in networked noncooperative games, enabling agents to reach Nash equilibrium efficiently with reduced communication.
Contribution
It proposes periodic and event-triggered discrete communication schemes for continuous-time strategies, ensuring convergence to Nash equilibrium without Zeno behaviors.
Findings
Both schemes guarantee asymptotic convergence to Nash equilibrium.
Event-triggered scheme operates asynchronously, reducing communication load.
Simulations validate effectiveness in Cournot competition networks.
Abstract
In this paper, continuous-time noncooperative games in networks of double-integrator agents are explored. The existing methods require that agents communicate with their neighbors in real time. In this paper, we propose two discrete-time communication schemes based on the designed continuous-time strategy-updating rule for the efficient use of communication resources. First, the property of the designed continuous-time rule is analyzed to ensure that all agents' strategies can converge to the Nash equilibrium. Then, we propose periodic and event-triggered communication schemes for the implementation of the designed rule with discrete-time communication. The rule in the periodic case is implemented synchronously and easily. The rule in the event-triggered case is executed asynchronously without Zeno behaviors. All agents in both cases can asymptotically reach to the Nash equilibrium by…
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Taxonomy
TopicsDistributed Control Multi-Agent Systems · Mathematical and Theoretical Epidemiology and Ecology Models · Game Theory and Applications
