VoteHMR: Occlusion-Aware Voting Network for Robust 3D Human Mesh Recovery from Partial Point Clouds
Guanze Liu, Yu Rong, Lu Sheng

TL;DR
VoteHMR is a novel occlusion-aware voting network that accurately reconstructs 3D human meshes from single partial point clouds, effectively handling occlusions and noise for applications in AR/VR and behavior analysis.
Contribution
It introduces the first occlusion-aware voting network for single-frame partial point cloud 3D human mesh recovery, improving robustness and accuracy over prior methods.
Findings
Achieves state-of-the-art results on SURREAL and DFAUST datasets.
Demonstrates strong generalization to real-world datasets like Berkeley MHAD.
Effectively handles occlusions and noise in partial point clouds.
Abstract
3D human mesh recovery from point clouds is essential for various tasks, including AR/VR and human behavior understanding. Previous works in this field either require high-quality 3D human scans or sequential point clouds, which cannot be easily applied to low-quality 3D scans captured by consumer-level depth sensors. In this paper, we make the first attempt to reconstruct reliable 3D human shapes from single-frame partial point clouds.To achieve this, we propose an end-to-end learnable method, named VoteHMR. The core of VoteHMR is a novel occlusion-aware voting network that can first reliably produce visible joint-level features from the input partial point clouds, and then complete the joint-level features through the kinematic tree of the human skeleton. Compared with holistic features used by previous works, the joint-level features can not only effectively encode the human geometry…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
Topics3D Shape Modeling and Analysis · Human Pose and Action Recognition · Human Motion and Animation
