ADOP: Approximate Differentiable One-Pixel Point Rendering
Darius R\"uckert, Linus Franke, Marc Stamminger

TL;DR
ADOP introduces a fast, differentiable point-based neural rendering pipeline that incorporates a physically-based camera model, enabling high-quality, real-time rendering and inverse rendering optimization for complex scenes.
Contribution
The paper presents ADOP, a novel differentiable neural renderer with a physically-based camera model, allowing joint optimization of geometry, photometry, and rendering parameters in real-time.
Findings
Achieves real-time rendering for models over 100 million points.
Effectively handles varying exposure and white balance in input images.
Improves rendering quality with imperfect geometry and calibration.
Abstract
In this paper we present ADOP, a novel point-based, differentiable neural rendering pipeline. Like other neural renderers, our system takes as input calibrated camera images and a proxy geometry of the scene, in our case a point cloud. To generate a novel view, the point cloud is rasterized with learned feature vectors as colors and a deep neural network fills the remaining holes and shades each output pixel. The rasterizer renders points as one-pixel splats, which makes it very fast and allows us to compute gradients with respect to all relevant input parameters efficiently. Furthermore, our pipeline contains a fully differentiable physically-based photometric camera model, including exposure, white balance, and a camera response function. Following the idea of inverse rendering, we use our renderer to refine its input in order to reduce inconsistencies and optimize the quality of its…
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Code & Models
Videos
New AI: Photos Go In, Reality Comes Out! 🌁· youtube
Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
Methods1cycle learning rate scheduling policy
