TL;DR
This paper presents an end-to-end deep learning approach enabling quadrotors to autonomously navigate complex environments at high speeds using only onboard sensing, significantly reducing latency and increasing robustness compared to traditional methods.
Contribution
It introduces a simulation-trained convolutional network that directly maps sensory input to collision-free trajectories, allowing zero-shot transfer to real-world high-speed flight in complex environments.
Findings
Outperforms traditional obstacle avoidance pipelines.
Successfully transfers from simulation to real-world scenarios.
Enables high-speed navigation in challenging environments.
Abstract
Quadrotors are agile. Unlike most other machines, they can traverse extremely complex environments at high speeds. To date, only expert human pilots have been able to fully exploit their capabilities. Autonomous operation with on-board sensing and computation has been limited to low speeds. State-of-the-art methods generally separate the navigation problem into subtasks: sensing, mapping, and planning. While this approach has proven successful at low speeds, the separation it builds upon can be problematic for high-speed navigation in cluttered environments. Indeed, the subtasks are executed sequentially, leading to increased processing latency and a compounding of errors through the pipeline. Here we propose an end-to-end approach that can autonomously fly quadrotors through complex natural and man-made environments at high speeds, with purely onboard sensing and computation. The key…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
