TL;DR
This paper introduces a novel graph meta-learning framework called MB-GMN that effectively models multi-behavior user-item interactions, capturing heterogeneity and diversity to improve recommendation accuracy.
Contribution
The paper proposes MB-GMN, a graph meta network that models multi-behavior patterns in recommendation systems, addressing complex dependencies and personalized behavior diversity.
Findings
Significantly outperforms state-of-the-art baselines on three real-world datasets.
Effectively captures heterogeneous multi-behavior interaction patterns.
Demonstrates robustness across different user behavior types.
Abstract
Modern recommender systems often embed users and items into low-dimensional latent representations, based on their observed interactions. In practical recommendation scenarios, users often exhibit various intents which drive them to interact with items with multiple behavior types (e.g., click, tag-as-favorite, purchase). However, the diversity of user behaviors is ignored in most of the existing approaches, which makes them difficult to capture heterogeneous relational structures across different types of interactive behaviors. Exploring multi-typed behavior patterns is of great importance to recommendation systems, yet is very challenging because of two aspects: i) The complex dependencies across different types of user-item interactions; ii) Diversity of such multi-behavior patterns may vary by users due to their personalized preference. To tackle the above challenges, we propose a…
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