TL;DR
The paper introduces the Fourier-domain dedispersion (FDD) algorithm, a compute-efficient method for correcting dispersion delays in radio signals, outperforming traditional time-domain methods especially for large numbers of dispersion measures.
Contribution
It presents the FDD algorithm as a GPU-optimized, compute-limited alternative to traditional time-domain dedispersion, enabling faster processing of radio astronomical data.
Findings
FDD outperforms optimized time-domain dedispersion by 20% in speed.
FDD reduces energy consumption by 5% compared to traditional methods.
Performance gains increase with larger numbers of dispersion measures (>=512).
Abstract
We present and implement the concept of the Fourier-domain dedispersion (FDD) algorithm, a brute-force incoherent dedispersion algorithm. This algorithm corrects the frequency-dependent dispersion delays in the arrival time of radio emission from sources such as radio pulsars and fast radio bursts. Where traditional time-domain dedispersion algorithms correct time delays using time shifts, the FDD algorithm performs these shifts by applying phase rotations to the Fourier-transformed time-series data. Incoherent dedispersion to many trial dispersion measures (DMs) is compute, memory-bandwidth and I/O intensive and dedispersion algorithms have been implemented on Graphics Processing Units (GPUs) to achieve high computational performance. However, time-domain dedispersion algorithms have low arithmetic intensity and are therefore often memory-bandwidth limited. The FDD algorithm avoids…
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