Bad-Policy Density: A Measure of Reinforcement Learning Hardness
David Abel, Cameron Allen, Dilip Arumugam, D. Ellis Hershkowitz,, Michael L. Littman, Lawson L.S. Wong

TL;DR
This paper introduces bad-policy density, a new measure of reinforcement learning difficulty based on the fraction of sub-threshold policies, with theoretical properties and computational complexity analysis.
Contribution
It proposes a novel hardness measure for reinforcement learning environments, analyzes its properties, and discusses computational challenges and approximations.
Findings
The measure reflects the difficulty of RL environments.
Computing the measure is NP-hard in general.
There are potential polynomial-time approximation methods.
Abstract
Reinforcement learning is hard in general. Yet, in many specific environments, learning is easy. What makes learning easy in one environment, but difficult in another? We address this question by proposing a simple measure of reinforcement-learning hardness called the bad-policy density. This quantity measures the fraction of the deterministic stationary policy space that is below a desired threshold in value. We prove that this simple quantity has many properties one would expect of a measure of learning hardness. Further, we prove it is NP-hard to compute the measure in general, but there are paths to polynomial-time approximation. We conclude by summarizing potential directions and uses for this measure.
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Taxonomy
TopicsReinforcement Learning in Robotics · Machine Learning and Algorithms · Evolutionary Algorithms and Applications
