Robustness and sample complexity of model-based MARL for general-sum Markov games
Jayakumar Subramanian, Amit Sinha, and Aditya Mahajan

TL;DR
This paper analyzes the sample complexity and robustness of model-based multi-agent reinforcement learning in general-sum Markov games, providing bounds on the number of samples needed for approximate equilibria and showing equilibrium stability under model perturbations.
Contribution
It offers the first sample complexity bounds for model-based MARL in general-sum Markov games and studies equilibrium robustness to model approximations.
Findings
Hoeffding-based sample bound: ( (1-\u03b3)^{-4} bb bb bb bb)
Bernstein-based sample bound: ( (1-b3)^{-1} bb bb)
Markov perfect equilibrium is stable under model perturbations.
Abstract
Multi-agent reinforcement learning (MARL) is often modeled using the framework of Markov games (also called stochastic games or dynamic games). Most of the existing literature on MARL concentrates on zero-sum Markov games but is not applicable to general-sum Markov games. It is known that the best-response dynamics in general-sum Markov games are not a contraction. Therefore, different equilibria in general-sum Markov games can have different values. Moreover, the Q-function is not sufficient to completely characterize the equilibrium. Given these challenges, model based learning is an attractive approach for MARL in general-sum Markov games. In this paper, we investigate the fundamental question of \emph{sample complexity} for model-based MARL algorithms in general-sum Markov games. We show two results. We first use Hoeffding inequality based bounds to show that $\tilde{\mathcal{O}}(…
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Taxonomy
TopicsReinforcement Learning in Robotics · Game Theory and Applications
