Geometry-based Graph Pruning for Lifelong SLAM
Gerhard Kurz, Matthias Holoch, Peter Biber

TL;DR
This paper introduces a geometry-based graph pruning method for lifelong SLAM that maintains graph sparsity and accuracy over long-term robot operation, significantly improving computational efficiency.
Contribution
It proposes a novel geometric criteria-based pruning algorithm and a robust marginalization approach for lifelong SLAM, enhancing speed and robustness in long-term mapping.
Findings
Achieves 40x speedup in SLAM processing.
Maintains 6cm map error over 25-hour datasets.
Keeps graph sparse while preserving accuracy.
Abstract
Lifelong SLAM considers long-term operation of a robot where already mapped locations are revisited many times in changing environments. As a result, traditional graph-based SLAM approaches eventually become extremely slow due to the continuous growth of the graph and the loss of sparsity. Both problems can be addressed by a graph pruning algorithm. It carefully removes vertices and edges to keep the graph size reasonable while preserving the information needed to provide good SLAM results. We propose a novel method that considers geometric criteria for choosing the vertices to be pruned. It is efficient, easy to implement, and leads to a graph with evenly spread vertices that remain part of the robot trajectory. Furthermore, we present a novel approach of marginalization that is more robust to wrong loop closures than existing methods. The proposed algorithm is evaluated on two…
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