Cybersickness-aware Tile-based Adaptive 360{\deg} Video Streaming
Chiao-Wen Lin, Chih-Hang Wang, De-Nian Yang, Wanjiun Liao

TL;DR
This paper introduces a novel adaptive 360-degree VR video streaming method that jointly optimizes tile selection and cybersickness mitigation using an online algorithm with multiple indicators, improving user experience and video quality.
Contribution
It presents a new online algorithm for tile selection in VR streaming that incorporates cybersickness control metrics, a novel approach not previously explored.
Findings
Outperforms baseline methods in video quality
Reduces cybersickness accumulation effectively
Improves user experience in VR streaming
Abstract
In contrast to traditional videos, the imaging in virtual reality (VR) is 360{\deg}, and it consumes larger bandwidth to transmit video contents. To reduce bandwidth consumption, tile-based streaming has been proposed to deliver the focused part of the video, instead of the whole one. On the other hand, the techniques to alleviate cybersickness, which is akin to motion sickness and happens when using digital displays, have not been jointly explored with the tile selection in VR. In this paper, we investigate Tile Selection with Cybersickness Control (TSCC) in an adaptive 360{\deg} video streaming system with cybersickness alleviation. We propose an m-competitive online algorithm with Cybersickness Indicator (CI) and Video Loss Indicator (VLI) to evaluate instant cybersickness and the total loss of video quality. Moreover, the algorithm exploits Sickness Migration Indicator (SMI) to…
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Taxonomy
TopicsImage and Video Quality Assessment · Video Coding and Compression Technologies · Visual Attention and Saliency Detection
