Hit and Lead Discovery with Explorative RL and Fragment-based Molecule Generation
Soojung Yang, Doyeong Hwang, Seul Lee, Seongok Ryu, Sung, Ju Hwang

TL;DR
This paper introduces FREED, a novel reinforcement learning framework that combines fragment-based molecule generation and error-prioritized experience replay to generate chemically realistic molecules with high docking scores for drug discovery.
Contribution
FREED is the first RL method to integrate fragment-based generation with error-prioritized experience replay for improved drug molecule design.
Findings
FREED outperforms existing methods in generating higher quality molecules.
The model achieves state-of-the-art docking scores on two of three targets.
Ablation studies confirm the effectiveness of predictive error-PER in improving performance.
Abstract
Recently, utilizing reinforcement learning (RL) to generate molecules with desired properties has been highlighted as a promising strategy for drug design. A molecular docking program - a physical simulation that estimates protein-small molecule binding affinity - can be an ideal reward scoring function for RL, as it is a straightforward proxy of the therapeutic potential. Still, two imminent challenges exist for this task. First, the models often fail to generate chemically realistic and pharmacochemically acceptable molecules. Second, the docking score optimization is a difficult exploration problem that involves many local optima and less smooth surfaces with respect to molecular structure. To tackle these challenges, we propose a novel RL framework that generates pharmacochemically acceptable molecules with large docking scores. Our method - Fragment-based generative RL with…
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Videos
Taxonomy
TopicsComputational Drug Discovery Methods · Protein Structure and Dynamics · Machine Learning in Materials Science
MethodsExperience Replay
