Towards General Models of Player Experience: A Study Within Genres
David Melhart, Antonios Liapis, Georgios N. Yannakakis

TL;DR
This study investigates whether high-level gameplay metrics can predict player arousal across different game genres, demonstrating promising accuracy and emphasizing the importance of temporal features in modeling player experience.
Contribution
It introduces genre-specific models that predict arousal using abstract gameplay features, highlighting the role of temporal dynamics in general affect modeling.
Findings
Genre models predict arousal with up to 86% accuracy.
Time-related features are the most significant predictors.
Temporal dynamics are crucial for general player experience modeling.
Abstract
To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and platformer games. Using high-level gameplay features that feed preference learning models we are able to predict arousal accurately across different games of the same genre in a large-scale dataset of over 1,000 arousal-annotated play sessions. Our genre models predict changes in arousal with up to 74% accuracy on average across all genres and 86% in the best cases. We also examine the feature importance during the modelling process and find that time-related features largely contribute to the performance of both game and genre models. The prominence of these game-agnostic features show the importance of the temporal dynamics of the play experience in…
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Taxonomy
TopicsArtificial Intelligence in Games · Mental Health Research Topics
