Validating Robotics Simulators on Real-World Impacts
Brian Acosta, William Yang, Michael Posa

TL;DR
This paper evaluates how well popular robotics simulators replicate real-world impact dynamics, highlighting their strengths and limitations in modeling impacts and contact physics for different scenarios.
Contribution
It systematically compares Drake, MuJoCo, and Bullet simulators against real data, identifying key modeling differences and their effects on simulation accuracy.
Findings
Simulators accurately model inelastic impacts
Simulators struggle with elastic impact accuracy
Model differences limit high-dimensional simulation fidelity
Abstract
A realistic simulation environment is an essential tool in every roboticist's toolkit, with uses ranging from planning and control to training policies with reinforcement learning. Despite the centrality of simulation in modern robotics, little work has been done to compare the performance of robotics simulators against real-world data, especially for scenarios involving dynamic motions with high speed impact events. Handling dynamic contact is the computational bottleneck for most simulations, and thus the modeling and algorithmic choices surrounding impacts and friction form the largest distinctions between popular tools. Here, we evaluate the ability of several simulators to reproduce real-world trajectories involving impacts. Using experimental data, we identify system-specific contact parameters of popular simulators Drake, MuJoCo, and Bullet, analyzing the effects of modeling…
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Taxonomy
TopicsRobotic Locomotion and Control · Robot Manipulation and Learning · Sports Dynamics and Biomechanics
