GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction
Qianhui Men, Hubert P. H. Shum, Edmond S. L. Ho, Howard Leung

TL;DR
This paper introduces a semi-supervised GAN framework with class-aware discriminators and part-based LSTM modules to synthesize reactive human motion in interactions, improving realism and temporal alignment.
Contribution
It presents a novel GAN system that models human-human interactions using class-aware discriminators and part-based LSTM generators for reactive motion synthesis.
Findings
High-quality synthetic motion on SBU and HHOI datasets
Effective encoding of spatial-temporal human motion
Discriminator's ability to classify interaction types
Abstract
Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a challenging task due to the many different ways two humans can interact. While there are a number of successful researches in adapting the generative adversarial network (GAN) in synthesizing single human actions, there are very few on modelling human-human interactions. In this paper, we propose a semi-supervised GAN system that synthesizes the reactive motion of a character given the active motion from another character. Our key insights are two-fold. First, to effectively encode the complicated spatial-temporal information of a human motion, we empower the generator with a part-based long short-term memory (LSTM) module, such that the temporal movement of…
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