Game and Simulation Design for Studying Pedestrian-Automated Vehicle Interactions
Georgios Pappas, Joshua E. Siegel, Jacob Rutkowski, Andrea Schaaf

TL;DR
This research develops a virtual environment tool to study pedestrian interactions with autonomous vehicles, providing insights into human behavior and perceptions to improve AV design and public trust.
Contribution
It introduces a new virtual application for pedestrian-AV interaction research and demonstrates its effectiveness in capturing realistic behaviors and perceptions.
Findings
Virtual scenarios simulate real-life pedestrian behavior effectively.
Participants' awareness of AV capabilities increased after using the tool.
Insights gained can inform future AV design and communication strategies.
Abstract
The present cross-disciplinary research explores pedestrian-autonomous vehicle interactions in a safe, virtual environment. We first present contemporary tools in the field and then propose the design and development of a new application that facilitates pedestrian point of view research. We conduct a three-step user experience experiment where participants answer questions before and after using the application in various scenarios. Behavioral results in virtuality, especially when there were consequences, tend to simulate real life sufficiently well to make design choices, and we received valuable insights into human/vehicle interaction. Our tool seemed to start raising participant awareness of autonomous vehicles and their capabilities and limitations, which is an important step in overcoming public distrust of AVs. Further, studying how users respect or take advantage of AVs may…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman-Automation Interaction and Safety · Virtual Reality Applications and Impacts · Evacuation and Crowd Dynamics
