Como o Game Design Pode Incentivar o Comportamento T\'oxico em Jogos Online
Clara Andrade Pimentel, Philipe Melo

TL;DR
This study investigates how game design elements in MOBA games influence toxic behavior, revealing that certain mechanics can exacerbate toxicity and suggesting design strategies to promote healthier gaming communities.
Contribution
It identifies specific game design factors that impact toxicity and discusses how mechanics influence player behavior and community well-being in online multiplayer games.
Findings
Most players experienced and committed toxic acts in MOBA games.
MOBA genre induces significant impatience among players.
Game mechanics can influence individualization and indifference towards toxicity.
Abstract
Toxic behavior is one of the problems most associated with the gaming community. Reports of hate speech and anti-gaming behavior are common in many online multiplayer games. Many studies address this area, focusing on players and, principally, on the content and its negative impact on the community. However, it is possible that other factors influence the toxicity. In this article, we investigate how game design elements influence toxic behavior, using toxic disinhibition factors as a basis for the analysis. For this, four of the main games of the MOBA genre were analyzed with the support of the MDA Framework and a questionnaire with players. The results show that most players suffered offenses and offended other people in the game, in addition to recognizing MOBA as the genre that generates the most impatience among them. Furthermore, we raise and discuss different elements and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsDigital Games and Media · Impact of Technology on Adolescents · Social Media and Politics
