Pursuit-evasion games on latin square graphs
Shreya Ahirwar, Anthony Bonato, Leanna Gittins, Alice Huang, Trent G., Marbach, Tomer Zaidman

TL;DR
This paper explores pursuit-evasion parameters like cop number, metric dimension, and localization number on latin square graphs, providing bounds and analyzing specific cases such as back-circulant latin squares.
Contribution
It establishes new bounds for cop number, metric dimension, and localization number on latin square graphs, including cases involving k-MOLS and back-circulant structures.
Findings
Cop number bounds are given for k-MOLS(n), with a specific value for n > (k+1)^2.
Lower and upper bounds for metric dimension and localization number are established.
The metric dimension of back-circulant latin squares is shown to be close to the lower bound.
Abstract
We investigate various pursuit-evasion parameters on latin square graphs, including the cop number, metric dimension, and localization number. The cop number of latin square graphs is studied, and for -MOLS bounds for the cop number are given. If then the cop number is shown to be Lower and upper bounds are provided for the metric dimension and localization number of latin square graphs. The metric dimension of back-circulant latin squares shows that the lower bound is close to tight. Recent results on covers and partial transversals of latin squares provide the upper bound of on the localization number of a latin square graph of order
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Taxonomy
TopicsArtificial Intelligence in Games · Graph Labeling and Dimension Problems · Advanced Graph Theory Research
