Experimentally Validated Simulations of 50 {\mu}m X-ray PIV Tracer Particles
Jason T. Parker, Simo A. M\"akiharju

TL;DR
This study compares Beer-Lambert ray-tracing and Monte Carlo N-Particle simulations for predicting X-ray imaging performance, validating with experimental data to aid the design of XPIV systems and tracer particles.
Contribution
It demonstrates that Beer-Lambert simulations are effective and computationally efficient for XPIV system design, with MCNP providing only marginally better accuracy.
Findings
AGS particles are visible with SNR > 1 in 100 ms images.
Beer-Lambert approach predicts contrast effectively and is less costly.
MCNP offers slightly more accurate predictions but at much higher computational expense.
Abstract
We evaluate Beer-Lambert (BL) ray-tracing and Monte Carlo N-Particle (MCNP) photon tracking simulations for prediction and comparison of X-ray imaging system performance. These simulation tools can aid the methodical design of laboratory-scale X-ray particle image velocimetry (XPIV) experiments and tracer particles by predicting image quality. Particle image signal-to-noise ratio (SNR) is used as the metric of system performance. Simulated and experiment data of hollow, silver-coated, glass sphere tracer particles (AGSF-33) are compared. As predicted by the simulations, the AGSF-33 particles are visible with a SNR greater than unity in 100~ms exposure time images, demonstrating their potential as X-ray PIV or particle tracking velocimetry (XPTV) tracers. The BL approach predicts the image contrast, is computationally inexpensive, and enables the exploration of a vast parameter space for…
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