G-VOM: A GPU Accelerated Voxel Off-Road Mapping System
Timothy Overbye, Srikanth Saripalli

TL;DR
This paper introduces G-VOM, a GPU-accelerated 3D voxel mapping system for off-road navigation that enables real-time obstacle detection, slope, and roughness estimation, demonstrated on multiple vehicles with open-source code.
Contribution
The paper presents a novel GPU-based voxel mapping framework that achieves online performance for off-road navigation, including obstacle detection and terrain analysis.
Findings
Real-time mapping at 10 Hz update rate
Successful deployment on three different vehicles
Open-source implementation available
Abstract
We present a local 3D voxel mapping framework for off-road path planning and navigation. Our method provides both hard and soft positive obstacle detection, negative obstacle detection, slope estimation, and roughness estimation. By using a 3D array lookup table data structure and by leveraging the GPU it can provide online performance. We then demonstrate the system working on three vehicles, a Clearpath Robotics Warthog, Moose, and a Polaris Ranger, and compare against a set of pre-recorded waypoints. This was done at 4.5 m/s in autonomous operation and 12 m/s in manual operation with a map update rate of 10 Hz. Finally, an open-source ROS implementation is provided. https://github.com/unmannedlab/G-VOM
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Robotic Path Planning Algorithms · Advanced Image and Video Retrieval Techniques
