Algorithmic Information Design in Multi-Player Games: Possibility and Limits in Singleton Congestion
Chenghan Zhou, Thanh H. Nguyen, Haifeng Xu

TL;DR
This paper explores the computational aspects of designing public and private information signals in singleton congestion games, providing efficient algorithms for a fixed number of resources and demonstrating intractability as resources grow.
Contribution
It introduces the first efficient algorithms for exact information design in succinct multi-player congestion games with a fixed number of resources.
Findings
Efficient algorithms for optimal public and private signaling when resources are constant.
Intractability results for large numbers of resources.
Novel techniques for representing equilibria and beliefs in signaling schemes.
Abstract
Most algorithmic studies on multi-agent information design so far have focused on the restricted situation with no inter-agent externalities; a few exceptions investigated truly strategic games such as zero-sum games and second-price auctions but have all focused only on optimal public signaling. This paper initiates the algorithmic information design of both \emph{public} and \emph{private} signaling in a fundamental class of games with negative externalities, i.e., singleton congestion games, with wide application in today's digital economy, machine scheduling, routing, etc. For both public and private signaling, we show that the optimal information design can be efficiently computed when the number of resources is a constant. To our knowledge, this is the first set of efficient \emph{exact} algorithms for information design in succinctly representable many-player games. Our results…
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Taxonomy
TopicsGame Theory and Applications · Auction Theory and Applications · Game Theory and Voting Systems
