Motivating Learners in Multi-Orchestrator Mobile Edge Learning: A Stackelberg Game Approach
Mhd Saria Allahham, Sameh Sorour, Amr Mohamed, Aiman Erbad, Mohsen, Guizani

TL;DR
This paper introduces a Stackelberg game-based incentive mechanism to motivate edge devices to participate in multi-orchestrator Mobile Edge Learning, improving distributed training efficiency through strategic interactions.
Contribution
It formulates the multi-orchestrator MEL participation as a two-round Stackelberg game and derives optimal strategies for learners to enhance training cooperation.
Findings
The incentive mechanism effectively motivates learner participation.
Analytical derivation of learners' optimal strategies.
Numerical results demonstrate improved training performance.
Abstract
Mobile Edge Learning (MEL) is a learning paradigm that enables distributed training of Machine Learning models over heterogeneous edge devices (e.g., IoT devices). Multi-orchestrator MEL refers to the coexistence of multiple learning tasks with different datasets, each of which being governed by an orchestrator to facilitate the distributed training process. In MEL, the training performance deteriorates without the availability of sufficient training data or computing resources. Therefore, it is crucial to motivate edge devices to become learners and offer their computing resources, and either offer their private data or receive the needed data from the orchestrator and participate in the training process of a learning task. In this work, we propose an incentive mechanism, where we formulate the orchestrators-learners interactions as a 2-round Stackelberg game to motivate the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
