Learnable Triangulation for Deep Learning-based 3D Reconstruction of Objects of Arbitrary Topology from Single RGB Images
Tarek Ben Charrada, Hedi Tabia, Aladine Chetouani, Hamid Laga

TL;DR
This paper introduces a novel deep learning framework that reconstructs 3D objects of arbitrary topology from single RGB images, combining vertex prediction, learnable triangulation, and mesh refinement.
Contribution
It presents the first learnable, unsupervised triangulation layer integrated into an end-to-end 3D reconstruction pipeline for arbitrary topologies.
Findings
Outperforms state-of-the-art in visual quality and accuracy
Operates efficiently for real-time applications
Successfully reconstructs diverse object topologies
Abstract
We propose a novel deep reinforcement learning-based approach for 3D object reconstruction from monocular images. Prior works that use mesh representations are template based. Thus, they are limited to the reconstruction of objects that have the same topology as the template. Methods that use volumetric grids as intermediate representations are computationally expensive, which limits their application in real-time scenarios. In this paper, we propose a novel end-to-end method that reconstructs 3D objects of arbitrary topology from a monocular image. It is composed of of (1) a Vertex Generation Network (VGN), which predicts the initial 3D locations of the object's vertices from an input RGB image, (2) a differentiable triangulation layer, which learns in a non-supervised manner, using a novel reinforcement learning algorithm, the best triangulation of the object's vertices, and finally,…
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Taxonomy
TopicsAdvanced Vision and Imaging · 3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques
