Drawing Science: an interdisciplinary, playful, and inclusive proposal
M. A. M. Souza, V. Dutra, T. B. Menezes, J. W. Silva

TL;DR
This paper introduces a multidisciplinary, inclusive board game designed for high school science education that promotes cognitive development, socialization, and inclusivity, especially for hearing-impaired students.
Contribution
It presents a novel interdisciplinary board game that integrates physics, biology, chemistry, and astronomy to enhance engagement and inclusion in science teaching.
Findings
The game fosters interdisciplinary understanding among students.
It promotes socialization and teamwork in science learning.
It supports inclusive education for hearing-impaired students.
Abstract
This article proposes and discusses qualitatively the use of a didactic board game in Science Education for high school students. The game contemplates in an interdisciplinary way the areas of Physics, Biology, Chemistry and Astronomy and is based on the development of the cognitive structure of the students through the act of drawing the concepts addressed in the classroom, also aiming at socialization through teamwork and the inclusion of students with hearing impairment. The game was created in a physics teacher education course and also aims to promote reflection on teaching practice and the search for attractive teaching methodologies for students.
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Taxonomy
TopicsDesign Education and Practice · Science Education and Perceptions · Interdisciplinary Research and Collaboration
