Complementing the Linear-Programming Learning Experience with the Design and Use of Computerized Games: The Formula 1 Championship Game
Gerardo L. Febres

TL;DR
This paper introduces a computerized Formula 1 game designed to teach complex math-modeling and optimization tasks through simulation, decision-making, and strategic resource allocation in a competitive racing context.
Contribution
It presents the design of a simulation-based game for teaching complex optimization problems and demonstrates its application in modeling decision-making in Formula 1 racing scenarios.
Findings
The game models complex multi-scale optimization problems.
Different prioritization strategies impact decision outcomes.
The game enhances understanding of complex-system modeling.
Abstract
This document focuses on modeling a complex situations to achieve an advantage within a competitive context. Our goal is to devise the characteristics of games to teach and exercise non-easily quantifiable tasks crucial to the math-modeling process. A computerized game to exercise the math-modeling process and optimization problem formulation is introduced. The game is named The Formula 1 Championship, and models of the game were developed in the computerized simulation platform MoNet. It resembles some situations in which team managers must make crucial decisions to enhance their racing cars up to the feasible, most advantageous conditions. This paper describes the game's rules, limitations, and five Formula 1 circuit simulators used for the championship development. We present several formulations of this situation in the form of optimization problems. Administering the budget to…
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Taxonomy
TopicsEducational Games and Gamification · Complex Systems and Decision Making · Teaching and Learning Programming
MethodsMixture model network
