Shape Inference and Grammar Induction for Example-based Procedural Generation
Gillis Hermans, Thomas Winters, Luc De Raedt

TL;DR
This paper introduces SIGI, a method for inferring shape grammars from 3D building examples to facilitate automatic, style-consistent content generation in design tasks like Minecraft building creation.
Contribution
The paper presents a novel approach for shape inference and grammar induction from 3D examples, enabling interpretable and co-creative procedural content generation.
Findings
Successfully inferred shape grammars from Minecraft buildings
Generated new buildings with similar style automatically
Enhanced co-creative design capabilities
Abstract
Designers increasingly rely on procedural generation for automatic generation of content in various industries. These techniques require extensive knowledge of the desired content, and about how to actually implement such procedural methods. Algorithms for learning interpretable generative models from example content could alleviate both difficulties. We propose SIGI, a novel method for inferring shapes and inducing a shape grammar from grid-based 3D building examples. This interpretable grammar is well-suited for co-creative design. Applied to Minecraft buildings, we show how the shape grammar can be used to automatically generate new buildings in a similar style.
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Taxonomy
TopicsArtificial Intelligence in Games · Human Motion and Animation · Video Analysis and Summarization
