Generalization in Text-based Games via Hierarchical Reinforcement Learning
Yunqiu Xu, Meng Fang, Ling Chen, Yali Du, Chengqi Zhang

TL;DR
This paper proposes a hierarchical reinforcement learning framework using knowledge graphs to improve the generalization ability of agents in text-based games, effectively handling diverse and complex tasks.
Contribution
It introduces a hierarchical approach with a meta-policy and sub-policy for better generalization in text-based game environments.
Findings
The method shows improved generalization across different game difficulties.
Hierarchical structure effectively decomposes complex tasks.
Knowledge graph integration enhances decision-making.
Abstract
Deep reinforcement learning provides a promising approach for text-based games in studying natural language communication between humans and artificial agents. However, the generalization still remains a big challenge as the agents depend critically on the complexity and variety of training tasks. In this paper, we address this problem by introducing a hierarchical framework built upon the knowledge graph-based RL agent. In the high level, a meta-policy is executed to decompose the whole game into a set of subtasks specified by textual goals, and select one of them based on the KG. Then a sub-policy in the low level is executed to conduct goal-conditioned reinforcement learning. We carry out experiments on games with various difficulty levels and show that the proposed method enjoys favorable generalizability.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMultimodal Machine Learning Applications · Topic Modeling · Reinforcement Learning in Robotics
