TL;DR
This paper introduces a fast, shadowcasting-based next-best-view planner for autonomous 3D exploration using aerial robots, significantly improving efficiency and reducing exploration time in unknown environments.
Contribution
It presents a novel, computationally efficient NBV planning method based on Recursive Shadowcasting and cuboid evaluation, with a dead end recovery strategy.
Findings
Outperforms state-of-the-art in simulation tests
Reduces total exploration time
Achieves short computation times suitable for onboard implementation
Abstract
In this paper, we address the problem of autonomous exploration of unknown environments with an aerial robot equipped with a sensory set that produces large point clouds, such as LiDARs. The main goal is to gradually explore an area while planning paths and calculating information gain in short computation time, suitable for implementation on an on-board computer. To this end, we present a planner that randomly samples viewpoints in the environment map. It relies on a novel and efficient gain calculation based on the Recursive Shadowcasting algorithm. To determine the Next-Best-View (NBV), our planner uses a cuboid-based evaluation method that results in an enviably short computation time. To reduce the overall exploration time, we also use a dead end resolving strategy that allows us to quickly recover from dead ends in a challenging environment. Comparative experiments in simulation…
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