Accurate, Interpretable, and Fast Animation: An Iterative, Sparse, and Nonconvex Approach
Stevo Rackovic, Claudia Soares, Dusan Jakovetic, Zoranka Desnica

TL;DR
This paper introduces a novel quadratic, sparse, and iterative algorithm for solving the nonconvex inverse rig problem in facial animation, improving accuracy and interpretability over traditional linear methods.
Contribution
The paper presents a quadratic model-based Levenberg-Marquardt algorithm with Majorization Minimization for more accurate, sparse, and interpretable facial rigging solutions.
Findings
8% average increase in accuracy
Enhanced sparsity for interpretability
Superior performance over linear rig approximation
Abstract
Digital human animation relies on high-quality 3D models of the human face: rigs. A face rig must be accurate and, at the same time, fast to compute. One of the most common rigging models is the blendshape model. We propose a novel algorithm for solving the nonconvex inverse rig problem in facial animation. Our approach is model-based, but in contrast with previous model-based approaches, we use a quadratic instead of the linear approximation to the higher order rig model. This increases the accuracy of the solution by 8 percent on average and, confirmed by the empirical results, increases the sparsity of the resulting parameter vector -- an important feature for interpretability by animation artists. The proposed solution is based on a Levenberg-Marquardt (LM) algorithm, applied to a nonconvex constrained problem with sparsity regularization. In order to reduce the complexity of the…
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Taxonomy
TopicsFace recognition and analysis · Speech and Audio Processing · Advanced Image Processing Techniques
