Stochastic Games with Disjunctions of Multiple Objectives
Tobias Winkler (RWTH Aachen University, Aachen, Germany), Maximilian, Weininger (Technical University of Munich, Germany)

TL;DR
This paper explores stochastic games with disjunctive objectives, providing complexity bounds and a new algorithm for approximating Pareto optimal thresholds, extending the understanding of multi-objective game strategies.
Contribution
It introduces a detailed analysis of disjunctive objectives in stochastic games and proposes a novel value iteration algorithm for Pareto threshold approximation.
Findings
New lower and upper bounds for disjunctive query variants
A novel value iteration algorithm for Pareto threshold approximation
Extended analysis of strategy and computational complexity
Abstract
Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural in situations where several - possibly conflicting - performance criteria like time and energy consumption are relevant. Such conjunctive combinations are the most studied multi-objective setting in the literature. In this paper, we consider the dual disjunctive problem. More concretely, we study turn-based stochastic two-player games on graphs where the winning condition is to guarantee at least one reachability or safety objective from a given set of alternatives. We present a fine-grained overview of strategy and computational complexity of such disjunctive queries (DQs) and provide new lower and upper bounds for several variants of the problem,…
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