Back to the Future: Efficient, Time-Consistent Solutions in Reach-Avoid Games
Dennis R. Anthony, Duy P. Nguyen, David Fridovich-Keil, and Jaime F., Fisac

TL;DR
This paper introduces a computationally-efficient algorithm for multi-agent reach-avoid games that ensures time-consistent solutions, enabling safe and reliable control strategies in dynamic, safety-critical scenarios like autonomous driving.
Contribution
The paper presents a novel algorithm that computes time-consistent solutions for multi-agent reach-avoid games, addressing a key challenge in safety-critical control problems.
Findings
The algorithm produces safe control strategies in simulated driving scenarios.
It ensures solutions remain optimal despite environmental disturbances.
The approach is computationally efficient for multi-agent settings.
Abstract
We study the class of reach-avoid dynamic games in which multiple agents interact noncooperatively, and each wishes to satisfy a distinct target criterion while avoiding a failure criterion. Reach-avoid games are commonly used to express safety-critical optimal control problems found in mobile robot motion planning. Here, we focus on finding time-consistent solutions, in which future motion plans remain optimal even when a robot diverges from the plan early on due to, e.g., intrinsic dynamic uncertainty or extrinsic environment disturbances. Our main contribution is a computationally-efficient algorithm for multi-agent reach-avoid games which renders time-consistent solutions for all players. We demonstrate our approach in two- and three-player simulated driving scenarios, in which our method provides safe control strategies for all agents.
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Taxonomy
TopicsRobotic Path Planning Algorithms · Formal Methods in Verification · Autonomous Vehicle Technology and Safety
