Temporal Parameter-free Deep Skinning of Animated Meshes
Anastasia Moutafidou, Vasileios Toulatzis, Ioannis Fudos

TL;DR
This paper introduces a deep learning-based method for mesh animation compression that assigns vertices to clusters and derives skinning weights with minimal error, without requiring parameter tuning.
Contribution
It presents a novel parameter-free deep learning approach for skinning weight derivation that improves accuracy and efficiency over previous clustering methods.
Findings
Lower approximation error compared to previous methods
Fewer iterations needed for optimal transformation and vertex set
No user-tuned parameters required during compression
Abstract
In computer graphics, animation compression is essential for efficient storage, streaming and reproduction of animated meshes. Previous work has presented efficient techniques for compression by deriving skinning transformations and weights using clustering of vertices based on geometric features of vertices over time. In this work we present a novel approach that assigns vertices to bone-influenced clusters and derives weights using deep learning through a training set that consists of pairs of vertex trajectories (temporal vertex sequences) and the corresponding weights drawn from fully rigged animated characters. The approximation error of the resulting linear blend skinning scheme is significantly lower than the error of competent previous methods by producing at the same time a minimal number of bones. Furthermore, the optimal set of transformation and vertices is derived in fewer…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
