What Does The User Want? Information Gain for Hierarchical Dialogue Policy Optimisation
Christian Geishauser, Songbo Hu, Hsien-chin Lin, Nurul Lubis, Michael, Heck, Shutong Feng, Carel van Niekerk, Milica Ga\v{s}i\'c

TL;DR
This paper introduces FeudalGain, an intrinsic reward based on information gain, to improve hierarchical dialogue policy optimization, resulting in more efficient, stable learning and state-of-the-art performance in task-oriented dialogue systems.
Contribution
It proposes an information gain-based intrinsic reward for hierarchical dialogue management, enhancing learning efficiency and stability in reinforcement learning-based dialogue policies.
Findings
FeudalGain outperforms existing methods in PyDial environments.
The approach improves sample efficiency and stability.
Human trials confirm effectiveness in real-world scenarios.
Abstract
The dialogue management component of a task-oriented dialogue system is typically optimised via reinforcement learning (RL). Optimisation via RL is highly susceptible to sample inefficiency and instability. The hierarchical approach called Feudal Dialogue Management takes a step towards more efficient learning by decomposing the action space. However, it still suffers from instability due to the reward only being provided at the end of the dialogue. We propose the usage of an intrinsic reward based on information gain to address this issue. Our proposed reward favours actions that resolve uncertainty or query the user whenever necessary. It enables the policy to learn how to retrieve the users' needs efficiently, which is an integral aspect in every task-oriented conversation. Our algorithm, which we call FeudalGain, achieves state-of-the-art results in most environments of the PyDial…
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Taxonomy
TopicsSpeech and dialogue systems · Topic Modeling · Intelligent Tutoring Systems and Adaptive Learning
