Optimal To-Do List Gamification for Long Term Planning
Saksham Consul, Jugoslav Stojcheski, Valkyrie Felso, Falk Lieder

TL;DR
This paper introduces an optimal gamification approach for long-term task prioritization, overcoming cognitive biases and scalability issues, by incentivizing tasks with long-term value points and employing a hierarchical solver.
Contribution
The paper extends previous work by adding task selection services and designing a hierarchical, scalable algorithm that matches exact solutions in performance for large to-do lists.
Findings
The method achieves exact performance compared to Value Iteration in case studies.
It scales to handle to-do lists with up to 576 tasks.
The API implementation demonstrates practical deployment in web and app services.
Abstract
Most people struggle with prioritizing work. While inexact heuristics have been developed over time, there is still no tractable principled algorithm for deciding which of the many possible tasks one should tackle in any given day, month, week, or year. Additionally, some people suffer from cognitive biases such as the present bias, leading to prioritization of their immediate experience over long-term consequences which manifests itself as procrastination and inefficient task prioritization. Our method utilizes optimal gamification to help people overcome these problems by incentivizing each task by a number of points that convey how valuable it is in the long-run. We extend the previous version of our optimal gamification method with added services for helping people decide which tasks should and should not be done when there is not enough time to do everything. To improve the…
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Taxonomy
TopicsMind wandering and attention · Perfectionism, Procrastination, Anxiety Studies · Decision-Making and Behavioral Economics
