TL;DR
This paper introduces an interactive pipeline for hex meshing that uses cuboid unions to avoid deformation bijectivity issues, enabling user-guided, high-quality hex mesh generation for complex shapes.
Contribution
It presents a novel, user-interactive method for all-hex meshing using cuboid-based PolyCubes, bypassing deformation bijectivity challenges of traditional PolyCube methods.
Findings
Successfully applied to over 100 shapes, including challenging models.
Produces hex meshes with quality comparable or superior to state-of-the-art.
User study shows preference for meshes created with the proposed interactive tool.
Abstract
Standard PolyCube-based hexahedral (hex) meshing methods aim to deform the input domain into an axis-aligned PolyCube volume with integer corners; if this deformation is bijective, then applying the inverse map to the voxelized PolyCube yields a valid hex mesh. A key challenge in these methods is to maintain the bijectivity of the PolyCube deformation, thus reducing the robustness of these algorithms. In this work, we present an interactive pipeline for hex meshing that sidesteps this challenge by using a new representation of PolyCubes as unions of cuboids. We begin by deforming the input tetrahedral mesh into a near-PolyCube domain whose faces are close but not perfectly aligned to the major axis directions. We then build a PolyCube by optimizing the layout of a set of cuboids with user guidance to closely fit the deformed domain. Finally, we construct an inversion-free pullback map…
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