Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting
Zian Wang, Jonah Philion, Sanja Fidler, Jan Kautz

TL;DR
This paper introduces a novel learning-based inverse rendering framework that estimates scene albedo, normals, depth, and complex 3D lighting from a single image, leveraging a volumetric spherical Gaussian lighting model and a physics-based differentiable renderer.
Contribution
It proposes a unified 3D inverse rendering approach with a new volumetric lighting representation and a physics-based renderer, enabling physically accurate predictions without HDR ground-truth lighting.
Findings
Outperforms prior methods quantitatively and qualitatively.
Capable of photorealistic AR object insertion with specular objects.
Does not require ground-truth HDR lighting for training.
Abstract
In this work, we address the problem of jointly estimating albedo, normals, depth and 3D spatially-varying lighting from a single image. Most existing methods formulate the task as image-to-image translation, ignoring the 3D properties of the scene. However, indoor scenes contain complex 3D light transport where a 2D representation is insufficient. In this paper, we propose a unified, learning-based inverse rendering framework that formulates 3D spatially-varying lighting. Inspired by classic volume rendering techniques, we propose a novel Volumetric Spherical Gaussian representation for lighting, which parameterizes the exitant radiance of the 3D scene surfaces on a voxel grid. We design a physics based differentiable renderer that utilizes our 3D lighting representation, and formulates the energy-conserving image formation process that enables joint training of all intrinsic…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · Remote Sensing and LiDAR Applications
