Generalized conditional gradient and learning in potential mean field games
J Fr\'ed\'eric Bonnans, Pierre Lavigne (CMAP), Laurent Pfeiffer

TL;DR
This paper demonstrates the application of the generalized conditional gradient algorithm to potential mean field games, showing convergence properties and interpreting it as a fictitious play learning method.
Contribution
It introduces a novel application of the generalized conditional gradient method to potential mean field games and analyzes its convergence as a learning process.
Findings
Potential cost converges at a rate of O(1/k).
Variables such as distribution, congestion, and value function converge at O(1/√k).
The method is well-posed and interpretable as fictitious play.
Abstract
We apply the generalized conditional gradient algorithm to potential mean field games and we show its well-posedeness. It turns out that this method can be interpreted as a learning method called fictitious play. More precisely, each step of the generalized conditional gradient method amounts to compute the best-response of the representative agent, for a predicted value of the coupling terms of the game. We show that for the learning sequence , the potential cost converges in , the exploitability and the variables of the problem (distribution, congestion, price, value function and control terms) converge in , for specific norms.
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Taxonomy
TopicsGame Theory and Applications · Stochastic Gradient Optimization Techniques · Reinforcement Learning in Robotics
